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Cubase 5 import video
Cubase 5 import video







cubase 5 import video cubase 5 import video

With Explorer open, verify that UE4 created the corresponding. Under Folder Options, click 'Show In Explorer'. Inside the editor, right-click the 'Content' folder to open the Folder Options dialog box. uassetfiles were imported properly onto the hard disk. WAV file for each channel, following the Multi-Channel Audio Extension naming convention.Ĭlick Open to begin importing the audio files to your project.Īfter the import progress bar fills up, a four channel sound asset (named "Surround") appears inside of the Content Browser, indicating that UE4 has successfully imported the audio file to your project.Īfter clicking on the Save Selected button, UE4 removes the asterisk, indicating that the assets have been successfully saved. WAV files.Įxporting a multi-channel sound asset will create a mono. Prior to importing multi-channel audio, it's a good practice to reference the following table when naming your. Referencing the Multi-Channel Audio Extension Table Hover over the saved asset inside the Content Browser to view a summary of the sound asset's properties. Once the Save Content dialog box appears, go ahead and click Save Selected to save your imported asset.Īfter clicking on the Save Selected button, UE4 removes the asterisk, indicating that the audio file has been successfully saved. The unsaved sound asset is marked with an asterisk, prompting you to click the Save All button. In the Content Browser, click the Import button.Ĭlick Open to begin importing the audio file to your project.Īfter the import progress bar fills up, a sound asset appears inside of the Content Browser, indicating that UE4 has successfully imported the audio file to your project. Unreal Engine currently imports uncompressed, little endian, 16-bit Wave (WAV) files at any sample rate (although, we recommend sample rates of 44.1 kHz or 22.05 kHz).









Cubase 5 import video